A colored border appears around the Viewer window to indicate that the action is in progress. To carve the selected edges, right-click on them and select carve.For more information, see Setting the Initial Action Center for Translate, Rotate, and Scale. TIP:If necessary, you can also use the controls at the top of the Viewer to set the initial position and alignment of the transform handles (that is, the position used whenever you change the selection). To move the pivot point for the transform handles, press Ctrl/ Cmd+ Alt while dragging on the center of the transformation overlay. To translate, rotate, or scale the selected edges or edge loops, drag the transform handles that appear on them.They work best when you’ve got a mesh that’s mostly made up of four-sided polygons, known as quads. The loop ends when it encounters an intersection with an odd number of edges.Įdge loops can help you produce more natural deformations for organic models that are animated. In ModelBuilder, the loop follows the middle edge in every intersection that has an even number of edges. Often, the last edge meets again with the first edge, forming a loop. TIP:An edge loop is a string of connected edges across the model. Set the selection mode menu to either Select edges or Select edge loops in the ModelBuilder toolbar and select one or more edges or edge loops on the object. You are here: Editing Edges and Edge LoopsĪctivate Edit Mode by selecting from the ModelBuilder toolbar.